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Super Nova Meka


A heavily armed meka equipped with dual energy cannons. Although its recharge time prevents the Super Nova from maintaining a continuous barrage of fire, it can still deal a significant amount of damage to enemy targets.


Powerplant - Large


The work horse of any large base, the large powerplant is an impressive building. Able to power many buildings by itself, a large powerplant is a hefty investment.


Wraith Light Launcher


An effective close-in weapon system, the Wraith Light Launcher is popular on scouts and other lightly armed units.



TinyWarz 2.0
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TinyWarz 1.0
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What is TinyWarz?
TinyWarz is a free massively multiplayer, turn-based game where players battle other players and computer controlled bandits on distant worlds. Time is an important factor in TinyWarz - players are given a limited amount of time to finish their turns and are rewarded for early completion. In TinyWarz, each player is represented by a commander which they can customize through skills and abilities that are purchased with level points.

What can I do in TinyWarz?
You can create an army, construct / customize units, assign crews, design bases, and battle to control planets. Watch your hired crews improve in combat and select special abilities for your command crew as they gain experience. Grow your army with salvaged units or buy them from other players through the in-game market.

What do I need to play TinyWarz?
TinyWarz is designed to be played through your web-browser. However, unlike traditional web-based games, TinyWarz utilizes graphics instead of text. TinyWarz is also fast paced - players need to make quick decisions concerning their units. Fast game-play creates battles that can last a few minutes to an hour.

Javascript must be enabled to play TinyWarz.

When can I play?
Right now! You can create an account and start playing by clicking on the New User button in the upper left of this page.


Changes and Tweaks

Damage reduction Mods for Ballistic, Missile and Energy attacks have been reworked. The reduction amounts on all these Mods has been increased from 20% to 25% and from 40% to 50%, these effects now also stack. Damage reduction is capped at 60% in each weapon category; the additional reduction bonus for building damage has been removed. The Dark Inquisitor (50% Energy) and Phase Guardian (25% all types) Meka have had their damage reduction amounts increased.

New players now receive a larger selection of units / mods and starting factions now also have more shared construx to build with. Starting players no-longer receive two Construx packs.

Also:
- Units with built-in cloaking can no-longer use Missile or Ballistic weapons
- Dark Inquisitor Meka's base-damage increased to 15 (was 10), added Missile weapons recieve +5 damage (was +4)
- Covert Meka X-var now gives Cloak Speed: 3, but X-var is unable to use all non-Energy weapons


Name Changes

By popular demand you can now change your in-game name. In-order to change your name, you must have (or have had) your 1-Year Mark, you can only change your name once and the following rules apply:

- No longer than 10 characters
- Only letters and numbers
- No spaces
- Must be unique
- Cannot be offensive
- You must have TinyDayz

If you choose to change your username, your old name will appear as an aka in your user profile. Your new name will automatically appear in any messages, sales, or actions you performed before the change. All user feedback is also retained after you change your name. You can change your name from the Headquarters -> TinyBucks panel for 50 TinyBucks.

Also:
- The Dark Inquisitor Meka now receives a 40% reduction in Energy weapon damage taken.
- Steeltec Repair Droid now repairs 25 Armor per turn (was 20).


Small Factions Update

Faction Levels have been modified to provide additional advantages to smaller factions (factions with 15 or fewer members in them). These abilities are divided into tiers: Tier 1 (15 or fewer members) / Tier 2 (more than 15 members). Below are the levels modified by this update:

Faction Combat Abilities
Level 1. Bonus to-hit for units (1 / .5 Gunnery Level)
Level 2. Bonus to damage for units (+1 / +0 Missile, +2 / +1 Ballistic, +3 / +2 Energy)
Level 3. Increased chance of Critical Hits (+30% / +20%)
Level 6. Range bonus (+1 Ballistic, Missile, Energy / +1 Missile, Energy)
Level 7. Vehicle Armor bonus (+35% / +25%)
Level 9. Bonus to-hit for units (1.5 / 1 Gunnery Level)
Level 10. Bonus to damage for units (+2 / +1 Missile, +3 / +2 Ballistic, +4 / +3 Energy)

Faction Construct Abilities
Level 1. Small improvement to Building Armor (+20% / +10% Max)
Level 2. Small improvement to Building Shields (+20% / +10% Max, +15% / +10% Regen)
Level 3. Bonus to damage for Buildings (+2 / +1 Missile, +4 / +3 Ballistic, +6 / +5 Energy)
Level 5. All buildings receive Simple Holograms (2 / 1 Gunnery Level)
Level 6. Building gunners receive a bonus to-hit (2 / 1 Gunnery Level)
Level 7. Large improvement to Building Armor (+35% / +25% Max)
Level 9. Large improvement to Building Shields (+35% / +25% Max, +30% / +20% Regen)
Level 10. All buildings receive Advanced Holograms (3 / 2 Gunnery Levels)

Faction Research Abilities
Level 1. Small dodge bonus for units (1 / .5 Gunnery Level)
Level 2. Vehicle Shield bonus (+10% / +5%)
Level 6. Large dodge bonus for units (1.5 / 1 Gunnery Level)
Level 9. Vehicle Shield bonus (+25% / +10%)

Faction Leaders with less than 20,000 Faction Points can now purchase 10,000 Faction Points for 100 TinyBucks from Faction -> Admin -> Levels. This is a one-time only purchase, the faction can never be merged with another faction if this purchase is made. If a faction makes this purchase, it must wait until a total of 30,000 Faction Points are earned before purchasing Faction Construx with Faction Points.


New Year; New Construx

New Faction Construx are now available! Factions can gain additional construx from the current pool of Faction construx including new rare construx which allow the construction of previously unbuildable meka and vehicles. Faction Leaders can now purchase additional Faction Construx for 3 TinyBucks and 100 Faction Points each. Each construx purchased this way is randomly chosen from the current pool of Faction Construx, including the new Dark Inquistor Meka. With each purchase there is a chance that a rare construx will be created instead.


          


With each purchase a faction has a 16.7% chance of gaining an Advanced Construx, a 33.3% chance of gaining a Intermediate Construx and a 50% chance of gaining a Simple Construx. After the complexity is determined, there is a 20% chance that the construx will be a rare (non-faction) construx.

If you are using the Image Pack, you can download the additional files here.



Previous Game Updates:
26 | 25 | 24 | 23 | 22 | 21
20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11
10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1

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